Including €0.20 for ecotax
Will you be able to disarm this bomb?
The question is not to cut the right cable, but rather HOW you will do it ...
2 Years Warranty
Possibility of setting the countdown from 5 min to 60 min (by adding 5 min)
Possibility to connect 1 to 6 cables to play on the defusing time
(The system automatically recognizes the number of cable(s) connected at startup and adapts accordingly).
To disarm the bomb, simply cut the wires. The innovation is because of its rare gameplay because unlike the systems that you could find, the goal is not to only locate the good cable among those connected.
Just as there is not a good defusing wire, there is also no bad wire, that completely due to bad chance, ends the game (Frustration = 100%).
The principle here is therefore to cut all of the connected cables, ALL must be cut to disarm the machine.
The question is HOW to cut them?
There is no order to cut, but there is a light (blue on the picture) that changes from green to red randomly.
If the player cuts a wire when the light is green, he can continue ...
If he cuts when the LED is red, the bomb will show undesirable and random effects (time / 2, time / 3, 1 minute remaining, defective or stopping buzzer, defective display, defective LED, ... )
The end of the game will come with the last wire. Either the player cut it when the LED is GREEN and defuses the bomb, or either he cut when the LED is RED and loose the game.
Why should we apply to cut the cables properly?
1 - To avoid unwanted effects
2 - Each cable cut in the green brings a small bonus of time for the final wire (the indicator will remain green a little longer), therefore easier to disarm!
IMPORTANT: The system recognizes the number of cables connected at start-up, so you can make a more or less complicated game by connecting more or fewer cables at startup (mini 1 cable, max. 6 cables).
The product is sold with 6 cables. You have the option of choosing a pack containing spare cables or simply finding cables, and stripping them off yourself.
- 1 built-in battery with a mains receptacle (220V) attached to the top of the case + 1 starter key attached to the right side of the case (avoids problems during handling or simply problems of cheaters...).
Also adds another way to defuse the bomb (Objective find the key and cut the system).
PS: The battery slowly discharges even when the system is turned off, so remember to recharge your battery the day before your game.
- Option above + 1 Motion sensor adding a real plus to the gameplay level.
When the system is slightly shaken, the light stays in the red for 5 to 15 seconds (random) and the seconds flash faster during this flow. After this time it comes to the normal way.
You need batteries ?
- Power consumption
- ~ 80 mAh
- 45 mm
- 122 mm
- 96 mm
- Battery type
- 2 x CR123A (Not provided)
- Not waterproof
- 5 min to 1hour (5 min by 5 min)
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